A downloadable game for Windows

Minerva's Descent is a third-person dungeon crawler where players play as a Dragon Knight travelling down a seemingly infinite dungeon. Enemies are scattered throughout, and it is the Knight's intent to slay them all, bettering themselves along the way. 

This is a single-player game that includes a basic, infinite dungeon with three types of enemies. Players gain experience as they defeat foes, increasing the knights' level, stats, and unlocked abilities, but also increasing the difficulty of enemies in the dungeon.

Minerva's Descent was made by:

Dion Pimentel - Producer, UI Programmer

Patrick Summers - Level Programmer, Primary Project Integrator

Caitlyn Huff - Character Artist and Modeller, UI Artist

Ethan Ngo - Player Mechanics and Combat Programmer

Arcy Lau - Environment Artist, Modeller, and Texturer, UI Artist

Bryan Christensen - Enemy Mechanics and Combat Programmer

Sound used in the game was created and provided by Evan Koutsogiannis as a volunteer composer. The game uses entirely original assets with the exception of character model animations, which were taken from mixamo.com

This game was made as the final project for ASU's Game Development II class.

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Download
Minerva's Descent.zip 37 MB

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