Minerva's Descent
A downloadable game for Windows
Minerva's Descent is a third-person dungeon crawler where players play as a Dragon Knight travelling down a seemingly infinite dungeon. Enemies are scattered throughout, and it is the Knight's intent to slay them all, bettering themselves along the way.
This is a single-player game that includes a basic, infinite dungeon with three types of enemies. Players gain experience as they defeat foes, increasing the knights' level, stats, and unlocked abilities, but also increasing the difficulty of enemies in the dungeon.
Minerva's Descent was made by:
Dion Pimentel - Producer, UI Programmer
Patrick Summers - Level Programmer, Primary Project Integrator
Caitlyn Huff - Character Artist and Modeller, UI Artist
Ethan Ngo - Player Mechanics and Combat Programmer
Arcy Lau - Environment Artist, Modeller, and Texturer, UI Artist
Bryan Christensen - Enemy Mechanics and Combat Programmer
Sound used in the game was created and provided by Evan Koutsogiannis as a volunteer composer. The game uses entirely original assets with the exception of character model animations, which were taken from mixamo.com
This game was made as the final project for ASU's Game Development II class.
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